Part II - Resource Descriptions
The oütf resource
Outf resources store information on the items that you can buy when you choose "Outfit Ship" at a planet or station. The first field tells EV whether or not the item's availability is linked to the completion of a mission:
MissionBit Tells EV whether to offer this item only if a certain mission bit is set. (see mïsn for more info)
-1 Ignored
0-255 Offer the item only if this mission bit is set
The next field contains info on the item's mass:
Mass The mass in tons of the item (0 = no appreciable mass)
The next field tells EV where the item is available:
TechLevel What the technology level of the item is. This item will be available at all spaceports with a tech level of this value or higher. (The exception to this rule invloves the SpecialTech fields of the spöb resource; see the section on spöb resources for more information.)
The next two fields tell EV what kind of modification this item performs:
If ModType is: Then it's: And ModVal refers to:
- a weapon The ID number of the associated wëap resource
- more cargo space The number of tons of cargo space to add
- ammunition The ID number of the associated wëap resource
- more shield capacity The number of shield points to add
- faster shield recharge How much to speed up (-30 = one more point per second)
- armor The number of armor points to add
- acceleration booster Amount of accel to add (see shïp for more info)
- speed increase Amount of speed to add (see shïp for more info)
- turn rate increase Amount of turn increase (1 = 30°/sec)
- ECM (missile jammer) ignored
- escape pod ignored
- fuel capacity increase Amount of extra fuel (100 = 1 jump)
- density scanner ignored
- IFF (colorized radar) ignored
- afterburner ignored
- map How many jumps away from present system to explore
- cloaking device The hue to scale the screen to while cloaked
1 = red, 2 = green, 3 = blue, 4 = cyan, 5 = magenta, 6 = yellow
- fuel scoop How many frames per 1 unit of fuel generated
- auto-refueller ignored
- auto-eject (req. escape pod) ignored
- clean legal record ID of govt to clear legal record with, or -1 for all
- hyperspace speed mod Number of days to increase or decrease ship's hyperspace travel time (still can't go below 1 day/jump)
- hyperspace dist mod Amount to increase or decrease the no-jump zone's radius by (the standard radius is 1000)
The next two fields tell EV how many of this item you can possibly have at once:
Max How many you can have (not counting weapon limitations)
Flags Miscallenous info:
0x0001 This item is a fixed gun
0x0002 This item is a turret
0x0004 This item stays with you when you trade ships
The last field, Cost, tells EV how much to charge you for the item.
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