StarCraft

Protoss Units: Carrier
Carrier


Minerals: 350
Gas: 250
Armor: Heavy
Hit Points: 300
Shields: 150
Ground Attack: 0
Air Attack: 0
Attack Range: 0

Interceptors
Ground Attack: 6
Air Attack: 6
Range: 8
Hit Points: 40
Shields: 40

The massive Carriers serve as the command centers for the leaders of the Protoss fleets. Heavily armored and shielded, Carriers can punch their way through enemy blockades by unleashing flights of robotic Interceptors at vital enemy targets. Although the Carriers have no weapon batteries or armaments of any kind, their deployment of Interceptor flights makes them devastating in ship to ship battle.

Build Interceptor

    The maneuverable, computer guided Interceptors tear through enemy flight formations and relentlessly strafe slower targets with potent plasma-charges. Manufactured and serviced inside of the Carrier bays, a number of prepped Interceptors can be launched in rapid succession.


EVula's Notes:

Carriers kick major ass. Use them in large numbers, and you will win. If you don't, there must be something wrong with your strategy. :)