StarCraft

Terran Units: Ghost
Ghost


Minerals: 25
Gas: 75
Armor: Light
Hit Points: 45
Ground Attack: 10
Air Attack: 10
Attack Range: 6
Ghosts epitomize the height of human evolution and physical conditioning. Born with incredible psionic potential, these agents are quarantined by the Confederate Government and trained from infancy to channel their psionic energies to augment their natural physical strength and endurance. As a precautionary measure, Psychic Dampeners are surgically implanted in all Ghosts.

Cloak

    The most unnerving of these agent's skills is the ability to cloak themselves from enemy detection. This 'invisibility' has earned the Ghosts a fearinspired reputation for their mysterious battlefield tactics. Older models of the Ghost Hostile Environment Suit may not be equipped with a personal cloaking device, but they may be retrofitted with them in the field.

Lockdown

    The C-10 Canister Rifle normally fires High-Explosive rounds, but it can also be armed with special Lockdown rounds that temporarily disable mechanized units caught within the blast. The Lockdown shell must be charged with a small amount of energy before use.

Nuclear Strike

    One of the primary responsibilities of the Ghost is to locate enemy units or structures for tactical nuclear strikes. Using a special frequency targeting laser, the Ghost can direct missiles from any friendly silos with pinpoint accuracy.


EVula's Notes:

Ghosts are pretty damn sneaky. Lockdown can be very help when attacking, as it can take out pesky BCs that are patrolling the area. Nuclear Strike just rocks the friggin' house. Er, command center. Using several nukes against an enemy can quickly decimate his base, but it will also drain your resources. All in all, an excellent unit.