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Many Colonies have placed Explorer Vessels at strategic points throughout the galaxy to further study anomalous phenomena, and the Corps' own Epsilon Squadron uses them extensively along Confederate borders for surveillance and study. Recently, as alien forces have begun to infringe upon Colonial space, Explorer Vessels and crew have be recalled to provide electronic warfare and combat support. The primary ability of the Explorer is detecting concealed enemy units. By outfitting the Explorer with special modifications, several other useful effects can be created.
Defensive Matrix
- Confederate scientists are still working on creating stable, long-term force field generators, but early research has enabled the deployment of a short-lived defensive matrix that can absorb significant punishment. This energy matrix can be created around any unit within a short range of the Explorer and is standard issue on all Science Vessels.
EMP Shockwave
- By generating a massive, short-ranged electromagnetic pulse, the Explorer can disable shields and special electronics on any nearby units. Although the vessel creating the EMP is not affected, any friendly units within the EMP pulse are subject to its effects.
Irradiate
- Targeting a unit with this effect will bathe it in a high-energy stream of radioactive particles, saturating it with damaging energy. The radioactive field will damage any personnel within close proximity of the irradiated unit. The field will lose energy over time, but not before it deals considerable damage to clustered troops.
EVula's Notes:
The Science Vessel is the Terrans 'special' unit; one that has no offense, no defense, but can be damn handy to have. They are detectors, and their various abilities can come in handy. Have a dropship that *has* to get to its destination? Use Defensive Matrix. Wanna get rid of some Protoss really easily? Use EMP. Wanna disrupt Zerg harvesting? Use Irradiate on their Drones. Too bad they're so damn expensive... You definetly won't have armies of Science Vessels.
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