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Outfits: Alien
These weapons aren't weapons in the typical sense, like something that you would purchase on a planet or attach to your ship. Instead, these weapons are just natural abilities by Nova's resident space-faring creatures.
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The children of the Wraith use their underdeveloped beams to divert the courses of small meteors in games of skill and dexterity. They're not much good for anything else.
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Mass Dmg: 1
Energy Dmg: 2
Ionize: 0
Impact: 4
Recoil: 0
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Decay: 0
Reload: 10
Speed: 0
Count: 25
Inaccuracy: 2
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Guided Turn: 0
Mass: 5
Max. Quantity: 1
Cost: 1
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Just laugh at this one.
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Despite not being as powerful as that of an adult Wraith, the graviton beam produced by young Wraith is still a formidable weapon. It gives pause to smaller ships, and can inflict serious damage on larger ships if unchecked.
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Mass Dmg: 2
Energy Dmg: 4
Ionize: 0
Impact: 8
Recoil: 0
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Decay: 0
Reload: 20
Speed: 0
Count: 15
Inaccuracy: 1
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Guided Turn: 0
Mass: 8
Max. Quantity: 1
Cost: 1
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Don't laugh, just give it a good chuckle.
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The Wraith have evolved a focused graviton beam as a territorial display, and as weapon in mating rituals. As the Wraith evolved into an intelligent species, their beams became defensive weapons as well. The highly focused gravitons cause severe damage to unshielded vessels. Armor plates of lesser ships have been known to simply shear off under the force.
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Mass Dmg: 3
Energy Dmg: 6
Ionize: 0
Impact: 10
Recoil: 0
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Decay: 0
Reload: 15
Speed: 0
Count: 20
Inaccuracy: 0
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Guided Turn: 0
Mass: 10
Max. Quantity: 1
Cost: 1
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Now you can stop laughing. Adult Wraith are easy enough to kill (you just can't use your turrets on them when the cloak), but this weapon will still do some nasty damage if you don't kill it quickly.
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The Solar Lance is the defensive mechanism of the Hyperioids. A Hyperioid can generate a significant charge by rotating its pods around its body at a high rate of speed. The Solar Lance uses this charge to propel photons out of the Hyperioid's feeding orifice. The resulting beam weapon is very dangerous; contact should be avoided at all costs.
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Mass Dmg: 2
Energy Dmg: 2
Ionize: 1
Impact: 10
Recoil: 0
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Decay: 0
Reload: 0
Speed: 0
Count: 1
Inaccuracy: 5
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Guided Turn: 0
Mass: 15
Max. Quantity: 1
Cost: 1
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Hyperioids move and turn very slowly, and this weapon only fires from the direct front of it, so as long as you don't get in front of it, you'll do just fine.
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Krypt has no weapons; why should she have? As far as she is concerned, she is the only life-form in the universe. Krypt is, however, very curious. She will send out colonies of nanites from her roving spheres to explore strange asteroids and other phenomena. These colonies will latch on to material in space, and start exploring the composition. This has a devastating effect on ships.
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Mass Dmg: 100
Energy Dmg: 100
Ionize: 50
Impact: 0
Recoil: 0
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Decay: 5
Reload: 20
Speed: 1000
Count: 15
Inaccuracy: 180
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Guided Turn: 0
Mass: 30
Max. Quantity: 100
Cost: 1
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Be weary of the Krypt Pod's nanites. They will go straight through your shields and start attacking and eating away at your armor.
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