Survival Guide

Outfits: Licenses

Licenses are required on many different types of outfits within Federation space. You can find illegal versions of outfits on some of the seedier planets, and they won't require you to have a license. Also, non-Federation planets (like Rebel and Auroran planets) don't require you to have any licenses.



Heavy Weapon License
Heavy Weapon License back to top
The Holder of this License is able to purchase the following items classed as 'Heavy Weapons' by the Federation Security Council: Medium Blaster, Medium Blaster Turret, Heavy Blaster Turret (subject to military approval), Quad Light Blaster Turret (also requires 'Protective Technologies License' and subject to military approval), Thunderhead Lance.

Cost: 5,000



Missile Weapon License
Missile Weapon License back to top
The Holder of this License is able to purchase the following items classed as 'Missile Weapons' by the Federation Security Council: IR Missile Launcher, IR Missile, Radar Missile Launcher, Radar Missile, Gravimetric Missile Launcher (subject to military approval), Gravimetric Missile (subject to military approval).

Cost: 7,500



Fighter Bay License
Fighter Bay License back to top
The Holder of this License is able to purchase the following items classed as 'Fighter Bays' or as 'Carried Fighters' by the Federation Security Council: Thunderhead Bay, Thunderhead, Viper Bay (subject to military approval), Viper (subject to military approval), Anaconda Bay (subject to military approval), Anaconda (subject to military approval).

Cost: 20,000



Protective Tech License
Protective Tech License back to top
The Holder of this License is able to purchase the following items classed as 'Protective Technologies' by the Federation Security Council: Quad Light Blaster Turret (also requires 'Heavy Weapons License' and subject to military approval), Carbon Fiber, Titanium Lattice (subject to military approval), Shield Recharger (subject to military approval), Shield Buffer (subject to military approval), Civilian IR Jammer, Civilian Radar Jammer, Military IR Jammer (subject to military approval), Military Radar Jammer (subject to military approval).

Cost: 20,000



Protective Tech License
Capital Ships back to top
The Holder of this License is able to purchase the following ships classed as 'Capital Ships' by the Federation Security Council: Leviathan, Pegasus, Starliner, IDA Frigate (also requires 'Capital Warships License'), Federation Destroyer (also requires 'Capital Warships License' and subject to military approval), Federation Carrier (also requires 'Capital Warships License' and subject to military approval).

Requires you to register EV Nova

Cost: 50,000



Warship License
Warship License back to top
The Holder of this License is able to purchase the following ships classed as 'Capital Warships' by the Federation Security Council: IDA Frigate, Federation Patrol Boat (subject to military approval), Federation Destroyer (also requires 'Capital Ships License' and subject to military approval), Federation Carrier (also requires 'Capital Ships License' and subject to military approval).

Requires you to register EV Nova

Cost: 75,000



Exotic Weapons License
Exotic Weapons License   -forged- back to top
The 'Exotic Ships & Weapons License' is the most expensive and the most sought-after license, as it gives you access to all of the outfits classified by the Federation Navy as requiring a license. The small hunched man before you grumpily informs you that his work will fool even the most capable sensor sweep by Federation interceptors.

Cost: 45,000