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Outfits: Sigma Upgrades
Once you do the intitial Sigma Shipyards mission, not only do you get access to the Hypergates and heavy freighters, but you also get access to their wonderful mechanics. Provided that you have enough cash, you can purchase these upgrades. On much heavier vessels, such as the Fed or Pirate Carriers, these can be VERY helpful.
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The electrical wiring of ships created on a production line is never very efficient, as manufacturers are more interested in cutting costs than creating a perfect electrical system. However, if you are prepared to pay the price, the Sigma engineers will rip out all the electrics of your ship and recraft them with far more attention to detail. The resulting system should slightly increase the capabilities of your sensors, and give a boost to both your shielding capacity and your recharge rate.
Requires you to register EV Nova
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Shield Capacity: +100
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Interference: -20
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Cost: 1,000,000
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Shield Recharge: +50
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Like all of the Sigma ship upgrades, you get what you pay for. For one million credits, you get higher shields, faster recharge, and even improved sensors. Not bad, although if you're in a heavy and slow warship you may want to save it for the Engine Tune-up.
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If you are prepared to pay the exorbitant price, the Sigma Shipyards engineers will go over the engines of your ship with a fine-tooth comb, bringing out every possible bit of performance from your engine. They will personalize every aspect of your engine to take advantage of every ounce of power, and make it as efficient as possible. The end result is an engine that will accelerate faster, have a higher top speed, allow for slightly better maneuverability and will be more energy-efficient when hyperspacing.
Requires you to register EV Nova
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Accel: +60
Speed: +30
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Turn: +75
Fuel: +1 jump
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Cost: 1,000,000
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Let's say that you just "acquired" a wonderful warship (like the Super Heavy Rebel Destroyer), and it moves like a pregnant space cow. This is what you need. Not only does it add significantly to your acceleration, speed, and turning rate, but it also adds another jump. You can then sell a battery (to have the same amount of fuel) and regain that space for a few heavy missiles.
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The limits of guns and turrets on most vessels are decided by safety engineers, but with a little bit of reinforcement, it becomes possible to increase those limits. The cost may be prohibitive, but for the ship captain who wants that much more firepower, the Sigma engineers will guarantee that by the time they are finished you should be able to fit four more guns and two more turrets to your vessel.
Requires you to register EV Nova
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Max Guns: +4
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Max Turrets: +2
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Cost: 1,500,000
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Your new ship doesn't have as much "punch" as you'd like it to? Can't fit any more guns onto your ship? This upgrade, while a bit on the steep side, can solve that problem. If you buy it for a smaller vessel, chances are you won't have the mass space for the extra blasters, but this is perfect for very large ships, like Auroran or Federation Carriers.
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